Minecraft 1.2.5 is here.

As promised Minecraft 1.2.5 is here. Little has changed between the pre-release and the final version of this patch. This new update is primarily bug fixes and some new functionality additions, most notably shift controls with furnaces. Below are the updates found on the launcher.

+ Added shift clicking support in furnaces
+ Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
* Made the Direct Connect dialog remember the last IP for the current session
* Fixed issues detected certain links in chat
* Fixed wild ocelots behaving like tamed cats
* Fixed various chat crashes
* Made cats less eager to sit on things
* Made cats less patient
* Fixed world generation failing under certain circumstances
* Fixed issues turning off sound under certain circumstances
* Removed all ghost entities under the command of Lord Herobrine
* Fixed crash when pasting certain characters in chat
* Fixed slash ‘/’ key not behaving correctly in certain environments
* Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
* Fixed not being able to click coloured links
* Fixed potential issue with village door detection (which could cause too many villagers)
* Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
* Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)

1.2.5 Pre-release is here.

In a last minute decision Jens announced that rather than releasing a snapshot that Mojang instead would release 1.2.5. The patch is designed to fix some serious bugs that were causing clients and servers to crash. Though the update itself will not officially be released until next week to give server admins and modders to prepare a pre-release version has been posted at their Official Website.

This update will include the following changes and fixes:

  • Added shift clicking support in furnaces
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
  • Made the Direct Connect dialog remember the last IP for the current session
  • Fixed issues detected certain links in chat
  • Fixed wild ocelots behaving like tamed cats
  • Fixed various chat crashes
  • Made cats less eager to sit on things
  • Made cats less patient
  • Fixed world generation failing under certain circumstances
  • Fixed issues turning off sound under certain circumstances
  • Removed all ghost entities under the command of Lord Herobrine
  • Fixed crash when pasting certain characters in chat
  • Fixed slash ‘/’ key not behaving correctly in certain environments
  • Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
  • Fixed not being able to click coloured links
  • Fixed potential issue with village door detection (which could cause too many villagers)
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)

The basic cobble stone generator.

Many people playing survival mode will argue that one of the most fundamental things to create early on is a cobblestone generator. The generator is built off the simple premise that when flowing lava touches water it turns to cobblestone.

The first step in making a generator is to create two V-shaped trough. One trough will be one brick longer than another. There should be four spaces between the two troughs

Step One

Step One

In the longer trough dig two spaces straight down as seen in the picture.

Step two

Step Two

Put a bucket of water in the back of the longer trough. If you have done it correctly the water should only extend one space out.

Step Three

Step Three

In the back of the other trough place a bucket of lava. Once placed the lava will continue to try to move forward but once it makes contact with the water it will turn to cobblestone. At this point you simple need to use your pick to harvest it.

Step Four

Step Four

This basic concept can be made to be more elaborate through the use of buttons, pistons, levers and red stone. It is possible to create an automatic cobblestone generator with enough patience, or if complex red stone isn’t your thing you can easily use a button and piston combination to make a semiautomatic generator.

Fully Automatic

Fully Automatic

 

 

Semi-Automatic

Semi-Automatic

 

Notch wins Special Award From the BAFTA!

Image taken from BAFTA.org

Tonight Notch was the recipient of a Special Award from the BAFTA for outstanding contributions to his field. The award is given when BAFTA feels that recognition was not duly given.

Markus Persson better know as “Notch” was the creator of Minecraft a game that not only launched the career of Persson. After the games initial success in alpha, Persson helped to form Mojang. There are currently three games in active development from Mojang studios. Minecraft, Cobalt, and Scrolls.

Minecraft has sold over 5 million unites, an unheard of feat in the gaming world. The success of Minecraft has not been limited to the game itself, its iconic square blocks can be found on shirts, note pads, wrapping paper, and soon Lego building bricks.

Great work Mojang, keep up the good work!

Q&A with Notch

This morning Notch had an interview with a rep. from the The British Academy of Film and Television Arts to have a Q&A session and members of the community in preparation for the big day tomorrow when Notch will be receiving a special award. The interview was done over twitter #notchQA, below is a transposed copy that’s a bit easier to read.

BAFTA – So first things first, how are you feeling about accepting your BAFTA Game special award tomorrow?

Notch – I’m feeling pretty good about it. Picking up the tux later today (black tie event!), and nervous about the speech.

BAFTA – Where did the name “Notch” come from?

Notch – I used to have a (secret) horrible nickname and needed a better one. Wrote a list of several, chose Notch.

BAFTA – What inspired the creation of minecraft? How did u get the idea for such an amazing game?

Notch – Single player Dwarf Fortress plus Infiniminer art style. Supposed to be short project, hah.

BAFTA – Did you expect this much success from minecraft?

Notch – No, I did not. I’m constantly amazed and humbled by how popular the game got! Thanks for playing! 😀

BAFTA – If it wasn’t for the Youtube community do you think Minecraft would be as well known / as popular?

Notch – Probably not, Youtube is a massive reason it got big. I should’ve paid attention to it earlier on!

BAFTA – Do you have a personal motto towards life or work?

Notch – Last year I decided to live my life in whatever way makes for the best story. Things are more fun that way.

BAFTA – Through playing Minecraft, what specific skills do you think can be transferred to the real world?

Notch – The redstone stuff can teach you some useful low level programming things. Other than that.. not much.

BAFTA – What was the hardest feature to code into Minecraft?

Notch – “Infinite” terrain generating the same way on the fly from any direction. It was also very fun to write!

BAFTA – Would you consider bringing Minecraft to PS Vita /3DS for gamers playing on the go?

Notch – Due to (really good) business reasons, we can’t. But it’s available on mobile phones!

BAFTA – Will the giant ever make an appearance in Minecraft maybe a retexture and re-AI?

Notch – Oh yeah, that thing!! Hopefully, but that’s up to Jeb to decide now. It looks fun looming in the distance.

BAFTA – How does it feel to step away from the game you developed & let others code it?

Notch – It was scary at first, but Jeb is exactly what the game needs now, so I’m relaxed about it.

BAFTA – Will there be an APRIL FOOLS coming from Mojang this year?

Notch – Yes, we will be tricking everyone that jens and mollstam get married, and it will be funny.

BAFTA – What indy game are you most looking forward to at the moment?

Notch – Fez, Proteus, the double fine one, Wasteland 2, Spy Party, Monaco.. piles more that I forgot now

BAFTA – Did you play with a lot of Lego as a child?

Notch – Yes, I used to drive my parents insane with the sound of clawing through my lego drawer. So much fun

BAFTA – Which developers does Notch look up to the most?

Notch – Valve, of course. Blizzard. John Carmack, John Romero, Sid Meyer, David Braben, Ken SilvRUNNING OUT OF SPACE

BAFTA – What would be your key piece of advice to youngsters interested in becoming indie game designers?

Notch – Don’t try to replicate what others have done. Don’t listen to advice. Follow your gut. (Don’t take a loan)

Notch will receive his Special Award tomorrow night at 9pm at the British Academy Video Games Award Show.

Minecraft 1.2: The Guide pt.2 Villagers

Sweeping changes have been made to villagers in patch 1.2. They have not yet reached their original design but, the new changes have created a much more organic interaction.

The villagers AI have undergone a substantial upgrade. Villagers will now interact with each other as well as interact with some passive mobs.

Villagers will now search out homes within the village and will go inside and seek shelter from the rain or during night.V They have also gained some survival technique and will flee from zombies seeking shelter in the village structures. Zombies will continue to pursue villagers and if the game is set to hard mode they will break down wooden doors and kill all the villagers inside.

Zombie Chase

The most important addition to villagers is their ability to mate. The mating of villagers is the only way to spawn an iron golem in survival mode. Villagers will mate without any direct interaction with the player but do require certain criteria to be met first.

Mating Villagers

For villagers to mate there must be available houses in the village. A house is defined as a wooden door that has an inside and access to the outside. Only wooden doors count toward mating villagers. Iron doors and trap doors will not promote villager mating.

The inside of a house is determined by whether or not the door is within five blocks of a roof. For a roof to be valid it top must be exposed to the outside and its bottom must be part of an enclose structure.

Villagers mate in a near 1/3 ratio (.35 is the exact number) meaning that for every three doors there can be one villager.

Because doors are used to indicate a house it is possible to create efficient structures with multiple doors to promote faster mating. Buildings like this are unsightly but can be used if the player is only interested in spawning a golem.

Village Spawner