1.2.5 Pre-release is here.

In a last minute decision Jens announced that rather than releasing a snapshot that Mojang instead would release 1.2.5. The patch is designed to fix some serious bugs that were causing clients and servers to crash. Though the update itself will not officially be released until next week to give server admins and modders to prepare a pre-release version has been posted at their Official Website.

This update will include the following changes and fixes:

  • Added shift clicking support in furnaces
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
  • Made the Direct Connect dialog remember the last IP for the current session
  • Fixed issues detected certain links in chat
  • Fixed wild ocelots behaving like tamed cats
  • Fixed various chat crashes
  • Made cats less eager to sit on things
  • Made cats less patient
  • Fixed world generation failing under certain circumstances
  • Fixed issues turning off sound under certain circumstances
  • Removed all ghost entities under the command of Lord Herobrine
  • Fixed crash when pasting certain characters in chat
  • Fixed slash ‘/’ key not behaving correctly in certain environments
  • Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
  • Fixed not being able to click coloured links
  • Fixed potential issue with village door detection (which could cause too many villagers)
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
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Minecraft 1.2: The Guide pt.1

There were plenty of changes and new content in last week’s patches. This guide will help lead you thru some of the new features.

ANVIL

Is the new map generator software in Minecraft. The noticeable change that ANVIL brings to Minecraft is the increase of the upper limits of maps. World height is now a total of 256 blocks, allowing for taller structures and higher mountains.
ANVIL is retroactive so, any older map will be converted upon loading into the new format. Terrain that has already been loaded will be unaffected but, all new terrain will load under the new format. In rare instances this will create sheered cliff faces where a new mountain are being created.

An example of map issues after anvil conversion

Desert wells
Desert wells are sandstone structures that can be found in the desert biome. Their placement is random, and despite their mystique have no added function beyond being something to look at.

A sand stone well

Jungle biome
Jungle biomes were introduced in patch 1.2. Jungles feature thick foliage and very tall trees. Jungles are also covered in vines and often include small secluded lakes. Within the jungle ocelots can be found which can be tamed like wolves can from other biomes.

Jungle Biome

Ladders and Vine changes
Ladders once again have a collision box. This will allow players to stand on the top of a ladder rather than bouncing on it or sliding down it.
Vines are now able to be climbed like ladders as long as the vine is against a solid surface like trees foliage, trunk, or a wall. Vines do not have a collision box and therefore cannot be stood on.

Ocelots
Taming ocelots will cause it to turn into a domestic cat. The domesticated cat can take one of three forms; siamese, tabby or, tuxedo. Ocelots will despawn so a wild ocelot cannot be kept penned for long. To tame an ocelot a player must have a raw fish in hand. Unlike wolfs which can be walked up to an ocelot will flee if a player approach. If the player remains still the ocelot will approach the player and once it is close enough the player can give the fish to the ocelot causing it to become domesticated.

Siamese cat