In a last minute decision Jens announced that rather than releasing a snapshot that Mojang instead would release 1.2.5. The patch is designed to fix some serious bugs that were causing clients and servers to crash. Though the update itself will not officially be released until next week to give server admins and modders to prepare a pre-release version has been posted at their Official Website.
This update will include the following changes and fixes:
Added shift clicking support in furnaces
Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
Made the Direct Connect dialog remember the last IP for the current session
Fixed issues detected certain links in chat
Fixed wild ocelots behaving like tamed cats
Fixed various chat crashes
Made cats less eager to sit on things
Made cats less patient
Fixed world generation failing under certain circumstances
Fixed issues turning off sound under certain circumstances
Removed all ghost entities under the command of Lord Herobrine
Fixed crash when pasting certain characters in chat
Fixed slash ‘/’ key not behaving correctly in certain environments
Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
Fixed not being able to click coloured links
Fixed potential issue with village door detection (which could cause too many villagers)
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
Despite Jens vacation the rest of the Minecraft team has been hard at work fixing bugs and preparing Minecraft 1.2.4. Today via his twitter as well as on the official webpage the release of 1.2.4 was announced.
The patch is primarily a big fix patch but, Jens added a few new goodies as promised. In addition th bug fixes this patch includes:
Much better chat editing and controls (you can even mark text!)
Some new decoration blocks
Jens is back at work and announced today through his twitter feed that Minecraft 1.2 is receiving another minor patch. The latest release will be patch 1.2.4.
Jens indicates the majority of the fixes will be bug related though in a second tweet he did clarify there would be a few minor additions. More information on what will be in the patch will be announced at a later date. The patch is scheduled to be released on Thursday.
Sweeping changes have been made to villagers in patch 1.2. They have not yet reached their original design but, the new changes have created a much more organic interaction.
The villagers AI have undergone a substantial upgrade. Villagers will now interact with each other as well as interact with some passive mobs.
Villagers will now search out homes within the village and will go inside and seek shelter from the rain or during night.V They have also gained some survival technique and will flee from zombies seeking shelter in the village structures. Zombies will continue to pursue villagers and if the game is set to hard mode they will break down wooden doors and kill all the villagers inside.
The most important addition to villagers is their ability to mate. The mating of villagers is the only way to spawn an iron golem in survival mode. Villagers will mate without any direct interaction with the player but do require certain criteria to be met first.
For villagers to mate there must be available houses in the village. A house is defined as a wooden door that has an inside and access to the outside. Only wooden doors count toward mating villagers. Iron doors and trap doors will not promote villager mating.
The inside of a house is determined by whether or not the door is within five blocks of a roof. For a roof to be valid it top must be exposed to the outside and its bottom must be part of an enclose structure.
Villagers mate in a near 1/3 ratio (.35 is the exact number) meaning that for every three doors there can be one villager.
Because doors are used to indicate a house it is possible to create efficient structures with multiple doors to promote faster mating. Buildings like this are unsightly but can be used if the player is only interested in spawning a golem.
You may have tried to open your old 256-height minecraft levels generated from the various 256-hieght and higher mods in the Minecraft 1.2 only to find minecraft crashing instantly. You might have then, like me, tried to open up your precious level in the testing version of MCedit only to be greeted with a message telling you there is no information in the level. Don’t worry, Your level is safe!
The new level converter does not overwrite your original file; however, it does rename the file type. You will need to go into your saves folder or wherever your level data are stored and look for the level.dat_mcr file. Change this file back to level.dat to replace the new, messed up one. Now your level will work again in MCedit Testing again.
Bringing your old 256-height Minecraft level into 1.2
With your old level loaded with MCedit, export any structure you want, or the entire level as a schematic file. If you haven’t dealt with schematic files, make a selection and you should see an option to export on the left (differs with versions of MCedit.) More info on MCedit can be found in the minecraft forums.
You’ll now need MCedit r1000 to import the schematic file into a 1.2 generated level. If you import an entire level, any new terrain will be generated from the new 1.2 code. MCedit r1000 can be found here:
There were plenty of changes and new content in last week’s patches. This guide will help lead you thru some of the new features.
Is the new map generator software in Minecraft. The noticeable change that ANVIL brings to Minecraft is the increase of the upper limits of maps. World height is now a total of 256 blocks, allowing for taller structures and higher mountains.
ANVIL is retroactive so, any older map will be converted upon loading into the new format. Terrain that has already been loaded will be unaffected but, all new terrain will load under the new format. In rare instances this will create sheered cliff faces where a new mountain are being created.
Desert wells are sandstone structures that can be found in the desert biome. Their placement is random, and despite their mystique have no added function beyond being something to look at.
Jungle biomes were introduced in patch 1.2. Jungles feature thick foliage and very tall trees. Jungles are also covered in vines and often include small secluded lakes. Within the jungle ocelots can be found which can be tamed like wolves can from other biomes.
Ladders and Vine changes
Ladders once again have a collision box. This will allow players to stand on the top of a ladder rather than bouncing on it or sliding down it.
Vines are now able to be climbed like ladders as long as the vine is against a solid surface like trees foliage, trunk, or a wall. Vines do not have a collision box and therefore cannot be stood on.
Taming ocelots will cause it to turn into a domestic cat. The domesticated cat can take one of three forms; siamese, tabby or, tuxedo. Ocelots will despawn so a wild ocelot cannot be kept penned for long. To tame an ocelot a player must have a raw fish in hand. Unlike wolfs which can be walked up to an ocelot will flee if a player approach. If the player remains still the ocelot will approach the player and once it is close enough the player can give the fish to the ocelot causing it to become domesticated.